

New players would essentially be left out of such an addition. Sadly I think this ship has sailed as people have characters accumulating many extra levels so that introducing such a system would either be expensive for said player (more so for new players) or would result in a 100% buyout. I’d prefer a prestige system that let you do something with all the cosmetic extra levels you gain, like trading them in for exclusive hats, skins, or portrait frames in the Emporium. Prestige modes have worked very well in many other games, so clearly there’s a niche it can fill. These players would also help newbies through the levels and help them learn at the same time. It was a novel experience all delivered by the game’s systems as-is.Ī prestige system would give veterans that kind of challenge whenever they wanted it, and would also give a healthy influx to the lower difficulties. Your talents are not functional, you don’t get career get-out-of-jail-free-cards, and on top of that you have to clutch with whatever meager tools you have. As a veteran, going back and playing a character with no hero power, no talents, no weapons, no traits, no properties, and having to work with new players – it was a ton of fun! It was gritty in a way the higher difficulties do not quite replicate. This probably sounds insane to many people who are very critical of the grind, but hear me out!Ī few years back my sister got into the game and asked me to level her Sienna one 2x EXP weekend when she was away, so I did that. I’ve always felt VT2 would benefit from a prestige mode – that is after you hit max level for your character, that you could get the option to revert back to level 1 and climb up again (and perhaps, be forced to use blacksmith versions of weapons that scale with your hero power and don’t give you access to properties and traits until specific levels).
